Gear customization in Skull and Bones

Ubisoft's Pirate Action Team Skull and Bones have released a great deal of material from the Dev Diary series. It is dedicated to the types of ships and various weapons. We have translated it into Russian for you. Enjoy reading.

Dev Blog: Gear Customization

Ahoy, captains!

We hope you enjoyed our livestream last Thursday and are excited to learn more about the world of Skull and Bones. Be sure to check out our trailers, developer talks, and gameplay footage.

As we prepare for launch, we will be posting a series of dev diaries that will walk you through every aspect of the game, from combat to crafting, customization and more.

Disclaimer: Since Skull and Bones is still in development, some of this information is subject to change.

Skull and Bones Combat: Gear Selection

Combat in Skull and Bones revolves around naval battles. Among pesky privateers, hostile forts and dangerous wildlife, you are sure to face many challenges on your way to becoming the most famous pirate sailing the seven seas. Luckily, you'll have access to a wide variety of ships, weapons, and gadgets to help you along the way. Whether you're fighting from ship to ship or plundering settlements and forts, well-designed equipment and strategy will be key to your journey to the top.

All ships, weapons, and attachments can be crafted by a shipbuilder, blacksmith, and carpenter found in any lair. All you need is the right blueprints and resources!

Ship selection

Every captain needs a ship! In Skull and Bones you will be able to choose from many different ships, each with its own advantages and disadvantages. Each ship is designed for a specific role with a specific purpose.

  • Some ships are better suited for transporting large quantities of goods, but are less effective in combat.
  • Some ships have amazing firepower but poor navigation, making them optimal for combat but ill-suited for long-distance travel.
  • Some ships are designed to support your group, but are vulnerable alone.

Of the various variables, size, category, and perks are the main factors to consider when choosing a ship.

The size

Size affects the physical and visual characteristics of the ship.

  • Draft: Determines if the ship can go inland along rivers, along coasts, or into the ocean. While larger ships may be more attractive than smaller ships in general, they cannot be used to access resources inside rivers and lakes.

  • Weapon Availability: The larger the ship, the more weapons it can mount. In addition, larger and more capacious ships will be able to equip more powerful weapons such as the dreaded giant ballista or Greek fire.


The category of the ship affects the pros and cons of each high tier ship and their general appearance.

  • Cargo ships usually have a poor combination of speed, maneuver and acceleration, but are durable. They have a rounded hull, few sails, and a bulky appearance.

  • Navigation ships are the fastest. They have a streamlined hull, the largest number of sails, and a pointed appearance.

  • Firepower ships have the most firepower, but are lacking in other areas. They have a block hull, medium windage and a square look.


As we learned above, each ship has a specific role depending on its size and category. But that's not all-there are also pluses that are worth paying attention to.

Perks are special bonuses unique to each ship that should be considered before going to sea. For example, the Ganja is a navigational ship, but it has perks that increase its forward quadrant and ramming damage, and help you get through hostile waters quickly. The Padewakang, with its added payload advantage, makes it an ideal choice for merchants looking to load as many items as possible on a single flight.

As you advance through the ranks and explore the world, you'll unlock new ships with different stats and playstyles. It's up to you to decide what kind of captain you want to be!

Weapon selection

Naval combat in Skull and Bones has many variables to consider depending on your gameplay preferences or activity requirements: range, damage, reload time, ammo consumption, ballistic trajectory, projectile time, damage area… Just to name a few..

Thus, you will need to choose carefully which weapons will play an important role in winning skirmishes. Depending on your fighting style, you may prefer one weapon over another. For example, half-cannons have a higher rate of fire and will be deadly when used at close range, but are not suitable for long-range engagements. The Giant Ballista takes time to aim and charge, but deals devastating damage over long distances.


On top of that, different types of weapons deal different damage: blunt, explosive, piercing, fiery, flooding, bludgeoning, or tearing. Some of them can also apply temporary status effects to enemy ships, such as burning. Depending on the armor and attachments of the enemy, you will need to choose a specific weapon to maximize your damage. We will give a more detailed explanation of this system in our next development diary. You have to find the combination that works best for you and your team.

Weapons are divided into families, each of which represents a completely different style of play. Each family has weapon options that further enhance the gaming experience depending on your needs and expectations. Let's take a closer look at some of them now.


This family of weapons is the most frequently shown depiction of naval combat in both history and fantasy. They are reliable, have versatile options to suit any captain's needs. It is also the only weapon small enough to be mounted on the inner deck of a ship, while the other weapons on this list are only found on the upper deck.

Can be installed on small or medium ships, in the bow, port, starboard or aft quadrants.

Here are a few options that you can find in the game:

  • Half Cannon: A short-range cannon that can be very powerful at close range, but loses accuracy at long range as its shots scatter. Deals flood damage.

  • Long Shotgun: A precision long range weapon that can be slow to fire but deals significant damage. Deals blunt or fire damage.

Mortar (mortar)

A long-range weapon that fires projectiles at a very high trajectory and deals splash damage at the target location. A useful tool for hitting multiple targets at the same time. However, the damage dealt will decrease as the target moves away from the center of the blast zone.

Some examples:

  • Explosive Mortar: Has a large explosion radius, but its projectiles take longer to reach their destination. Deals explosive damage.

  • Siege Mortar: Its blast radius has been reduced compared to others, but it deals very high damage and has no blast radius damage reduction. Deals devastating damage.

  • Repair Mortar: This mortar does no damage. Instead, she fires sticky bombs to repair allied ships.


This weapon is a mixture of cannon and mortar. It can be equipped in quadrants like cannons, but it fires projectiles in a high trajectory that hits an area at the specified location like a mortar. Can be installed on small or medium ships, in the bow, port, starboard or aft quadrants.

Here are some examples to give you an idea of what you will find in the game:

  • Siege Bombard: This bombard fires very dense and accurate projectiles, dealing massive damage in a small area. This is a very effective weapon against static targets. Deals piercing damage.

  • Flame Bombard: As the name suggests, it fires incendiary bombs that deal high fire damage around the affected area.

  • Repair bombard: similar to the repair mortar mine with a shorter range.


An oversized rocket weapon that is loaded with massive bolts. The longer the weapon charges, the more damage, range, and speed the projectile gains. Can be installed on medium ships only in the bow.

Some examples:

  • Multi-bolt ballista: You can load a bunch of bolts and fire them all at once. Although it is very inaccurate, it deals massive flood damage.
  • Dual Ballista: This ballista uses twin winches for charged shots. They fly farther than classic ones and deal more piercing damage.


A short-range rack-mount launcher that launches an unguided rocket. Can be installed on medium ships, only in the auxiliary slot.

Some of the rockets that you will be able to use in the game are:

  • Revolver Rocket: This stand-mounted launcher has fewer rounds per magazine but more damage than the Classic Rocket. She fires one shot at a time and deals piercing damage.

  • Field Rocket: Has improved range and projectile speed compared to other types. Deals explosive damage.


Fires slow, water-gliding projectiles that deal high damage on impact but take a long time to reload. This may result in flooding or an explosion.

  • Quick Release: Deals flood damage.

  • Explosive: A type of quick release torpedo that deals explosive damage.

Greek fire

A fearsome and highly accurate weapon that fires streams of flame at very short distances, burning the target to ashes. This is a high risk weapon with great efficiency.


Attachments are items such as armor or cargo bags that are placed on the outside of the ship. They don't take up any weapon slots and can provide good protection against incoming fire.

When choosing investments, it is important to consider what situation you will find yourself in. If you plan to carry items without any surprises along the way, a cargo bag will allow your ship to carry more. However, if you're looking forward to combat, it's wise to protect your ship by investing in different types of armor, each with its own strengths and weaknesses against the different types of weapons listed above.

Reinforced Wood Armor-Strong against piercing and crushing attacks, but weak against flooding or fire attacks. Metal Armor-Strong against blunt and bludgeoning damage, but weak against piercing and fire damage. Metal Spiked Armor-A heavier version of Metal Spiked Armor that increases ramming damage. Rock Armor-Strong against piercing and fire damage, but beware of explosive and crush damage. Leather Armor-Strong against explosive and fire damage, but will break when hit by piercing attacks or flood damage.

Fittings (furniture)

In addition to fixtures, your ship also has spaces for furniture items that can provide valuable synergies for many playstyles. Not all ships have the same number of furniture slots, which is another factor to consider when tweaking your play style.

In combat, you can increase damage dealt from a specific quadrant, increase efficiency, ship combat points, improve crew-to-crew attacks, and more.

To survive, you can automate certain processes such as recycling or fishing, ammo, making repair kits, cooking, or improving the ship's cargo hold.

Investing in furniture will give you the edge you need to survive combat or harsh weather, so it's well worth considering! Moreover, most furniture bonuses are distributed among all members of your group.

Reconnaissance of the area and knowing what or who you will encounter will be essential. Be sure to take the time to explore different combinations and synergies and create your perfect gear. Over time, you will also be able to upgrade various weapons, attachments and fittings, which we will cover in a future developer blog.


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