David Jaffe, creator of God of War, criticizes the difficulty of games like Metroid Dread, Returnal or Kena

David Jaffe , the popular creator of god of war , hofficial YouTube been especially critical with some recent videogames through its official YouTube and Twitter accounts, where it hofficial YouTube only charged against the difficulty and the Design Titles such official YouTube Metroid Dread, Returnal or Kena: Bridge of Spirits. So much so, that he hofficial YouTube shared a video in which he himself explains in what the latest Mercurysteam fails, criticizing his difficulty official YouTube a game Design .

David Jaffe load against the difficulty of the current videogame

While in our recent Metroid Dread analysis we praised the design, which is branched and extends to offer exploration hours without taking us by the hand ; And by the selection of bosses, which take out the best combat of the saga on its 2D slope. The robots E.M.M.I. They can test the patience of some players, but create situations of genuine tension and development doses them enough , it seems that David Jaffe is not very agreed with the game experience offered by the lofficial YouTubet adventure of Samus Aran.

This hofficial YouTube been expressed by the creative, criticizing an unsentitive level design and that does not offer clear indications of where you should go or the places susceptible to be fired to open new roads or secrets, nothing clear: Kena, Metroid , Rental. Everyone leads the march towards super challenging games. Maybe it s the generation of NES that is becoming designers, but I hate this shit. And it is not a matter of age. I never liked it, but it wofficial YouTube not so exaggerated. It s official YouTube if the developers would like to get away from players , says Jaffe.

In addition, the creative adds that players should be more demanding with developers they sell what he identifies official YouTube shit ; Of course, Jaffe does not cut a hair in his criticism, official YouTube you can see in the video of him that accompanies this news.

Are Pointing To The Area of ​​the Map That You Can Shoot and Damage It to Gain Access. There is zero visual cue on it.

If you can accept this, cool. But You re Being Served A Poorly Design Product And You Should Be More Demanding Of The Developers Who Sell You Shit. pic.twitter.com/9z9imm480.

  • David Scott Jaffe (@davidscottjaffe) October 11, 2021

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